0.1Cheating, Exploits & Duping
ZERO TOLERANCEHacking, duplicating items, using exploits or abusing bugs will get you banned. Found a bug? Report it in #bugs instead of using it.


BetterDays RP is a serious roleplay city. We play for the long story, not the quick clip.
The best RP here comes from the whole ride: wins, losses, rivals, allies, setbacks and comebacks. Those are the moments people remember.
Your character will lose sometimes. That's part of the game.
Jail time, lost gear, getting robbed or getting embarrassed all come with the territory. If taking an L isn't for you, crime and org life aren't either. We want RP that's fun, believable and immersive for everyone in the city.
Not reading a rule, or finding a situation the rules don't spell out, will never excuse breaking one.
STANDARDThese are firm lines. No workaround, alternate method or "technically different" version of the same behavior gets around them.
Hacking, duplicating items, using exploits or abusing bugs will get you banned. Found a bug? Report it in #bugs instead of using it.
Slurs and racist or hateful language are not allowed in any form, anywhere.
ERP may only happen inside a private residence, and only when every player involved clearly agrees. Anyone can withdraw consent at any point, and the scene ends the moment they do.
A quiet corner or out-of-the-way spot is still public. Take it inside a private residence.
Public ERP, first offense: 1,000 comms. Repeat offenses can be punished more heavily at Staff's discretion.
Non-consensual sexual RP is never allowed.
Not allowed. That includes bomb threats (real or fake), mass-casualty attacks, car-bomb scenes and any RP designed to cause public terror or mass panic.
This isn't an action movie. No superhero or vigilante characters.
Don't promote other servers in our Discord, in game or in chat.
Nothing that gives you an unfair edge in a fight is allowed.
Tracers, headshot effects, foliage removers, louder-footstep packs and any other visual or audio mod that makes players easier to spot, hear, track or shoot are banned. Cosmetic packs are fine.
If you're driving and the vehicle is moving, you don't shoot.
You can't name a masked or disguised person just because you recognize their voice. You need other IC information or evidence to back it up.
Being disrespectful to staff in a ticket gets the ticket closed.
Don't drag staff into your RP out of character.
Someone else breaking a rule doesn't give you permission to break one back. Even if the scene falls apart, finish it in character and report it afterwards.
Your clip needs enough unbroken footage from before, during and after the incident for Staff to see the whole picture. Plan on about 2 minutes, unless the whole incident was shorter than that.
Staff may ask for more footage or for earlier or later parts of the scene. Reports without enough context can be denied. A clip a little under 2 minutes is fine if it clearly shows the whole incident.
No rulebook can list every situation, script, mechanic, loophole or bad idea. BetterDays RP doesn't try to.
If something isn't specifically banned, that doesn't make it allowed. The examples throughout these rules are just examples. They aren't a full list of every way to break a rule.
Use common sense and follow the intent behind each rule. Staff look at the full context: was it believable, did it create real RP, did someone lean on a mechanic or technicality, and was the goal mostly to win, escape consequences, get a kill, grab items or gain an edge?
You can still be punished for Low Quality RP, Fail RP, Powergaming, mechanic abuse, or going against the spirit of a rule, even if your exact situation isn't written down anywhere.
"IT DOESN'T SAY I CAN'T" WON'T SAVE YOU.
A good test: would this happen in believable RP, or am I only doing it because the game lets me? If it's the second one, skip it.
Everyone is expected to roleplay in good faith. The rules aren't a puzzle to solve, a loophole to find or wording to twist.
Staff look at the whole picture: intent, context, realism, escalation, what happened before, how you acted, and how it affected everyone else's RP. The rules are a guide to good RP, not a contract to lawyer your way around.
STANDARDThese apply to every scene. The examples aren't a complete list, and "nobody said I couldn't" is no defense for metagaming, powergaming, Fail RP or anything else that clearly breaks serious RP.
You have to be at least 18 to play here.
Racism, sexism, harassment, hate speech and out-of-character disrespect aren't tolerated.
When you're playing, you're in character.
If you need staff, use /report.
Outside information stays outside.
If your character didn't learn it in RP, your character doesn't know it.
Don't force outcomes that couldn't realistically happen, and don't abuse the mechanics.
Your character cares about staying alive, staying free and staying safe. When you're outnumbered, outgunned, cornered or clearly losing, play it like your character feels the danger.
Fear RP doesn't mean you can never fight back. It means your choices have to make sense.
NLR kicks in as soon as you're flatbacked or you respawn ("see the light"). Flatbacked means fully unconscious, and you don't remember what led up to it. Getting revived by EMS doesn't bring those memories back.
You forget the 30 minutes before you went down or respawned.
If someone fills your character in later, that can lead to new RP down the line. It doesn't bring back your memories or let you return to the original scene.
Lazy, unrealistic or troll RP isn't welcome.
Your character should make sense over time. Their personality, choices and reactions should fit who they are.
A serious RP character should feel like a real person with a real story.
You can only choose to perma-kill your own character. If another player or org wants to perma your character, it needs a ticket with Senior Admin approval first.
Your Discord nickname in the BetterDays RP server needs to include your main character's name so staff can find you in tickets, reports, whitelist matters and discipline. Something like Alex Carter | AC or just Alex Carter works. If you have more than one character, use your main. Staff may ask you to update it.
Being AFK, "in your head," tabbed out, in a menu, changing settings, on Discord, in the bathroom or otherwise away from your keyboard does NOT make you safe. Nobody can tell whether you're watching your screen. If your character is standing in the city, RP can happen around you and to you.
Being away doesn't excuse you from arrests, robberies, kidnappings, injuries, being moved, losing a vehicle or items through valid RP, or anything that started while you were gone. When you get back, pick up where things are and keep going. "I was in my head," "I was AFK," "I was tabbed out" and "I didn't hear you" aren't reasons to undo a scene.
Stepping away for a while? Park your character somewhere reasonably safe or log out.
None of this lets anyone hunt down obviously AFK players for easy robberies or abuse. That can still count as Low Quality RP.
Just because a script lets you do something doesn't make it valid RP. Don't use mechanics for things your character couldn't realistically do, or mainly to get an unfair edge.
If a mechanic hands you an unrealistic or unintended edge, don't use it that way.
When you're flatbacked, your character is out cold. NLR applies right away and you lose the memories covered in Rule 1.7.
You can use /me to describe your injuries or medical details to EMS or PD when it fits.
Each character is a different person with their own knowledge, relationships, conflicts and history. What one of them knows, the others don't.
Having IC beef with someone doesn't give you a license to ruin their time in the city. Conflict should move a story forward, not turn into hitting the same person every time they log on.
Long-running rivalries are welcome. Repeatedly targeting someone with no real story progress can be treated as harassment, Low Quality RP or Fail RP.
STANDARDThese rules keep public RP believable. Don't use a location, a boundary, a technicality or an unlisted situation to start violence or slip out of consequences in a way that defeats their purpose.
Green Zones cover the inside of hospitals, clothing stores, tattoo shops and barber shops. Their parking lots, sidewalks, streets, alleys and surrounding areas are not automatically Green Zones.
Active staff-approved events are Green Zones unless the event is announced as not being one. For outdoor events, the Green Zone only covers the event area while it's running.
Anywhere EMS is actively treating someone becomes a Green Zone.
A player visibly using a medical wheelchair is protected for as long as they're in it, because their character is recovering from a serious injury. Nobody can intentionally rob, kidnap, attack, shoot or drag them into a violent conflict.
THE WHEELCHAIR IS NOT A SHIELD FOR BAD RP.
If the player in the wheelchair starts or escalates trouble (talking reckless, threatening someone, taunting or provoking a fight, jumping into an active scene, committing a crime against someone, or otherwise choosing hostile RP), they lose their protection for that scene and face normal IC consequences.
Standing up for yourself, answering harassment or telling someone to back off does NOT end protection. Nobody can bait a player in a wheelchair into reacting just to claim they lost it.
Protection ends when the player leaves the wheelchair. Using the wheelchair to dodge consequences, provoke people risk-free or hide behind temporary protection can be treated as Fail RP / Powergaming.
Yellow Zones cover the inside of open businesses and the area right around an active business vehicle or mobile setup, like food trucks, pawn trucks and other approved business vehicles.
STANDARDViolence has to grow out of believable RP and proper escalation. The examples here don't cover every form of RDM, VDM, third-partying, scene interference or low-quality conflict.
Don't kill or seriously hurt anyone without real RP buildup and a real reason.
Gunplay should come out of real roleplay, escalation and story.
Your vehicle isn't a weapon. Don't use it to run people down or kill them.
Violence shouldn't be your opening move. Work your way up:
Before you rob someone or deliberately start violence, there should normally be at least 1 minute of real RP interaction.
ONE MINUTE ISN'T A COUNTDOWN TO A KILL.
Hitting the 1-minute mark doesn't give you the green light to rob, attack or shoot anyone. The reason, the interaction, the threats and the escalation still have to justify what you do next.
If you weren't there when a scene started, stay out of it. Don't roll up late or jump into a fight, traffic stop, chase, arrest, raid or any other active scene just because a friend or org member is in it.
Anyone helping on purpose is part of the scene, even from a distance. That includes lookouts, scouts, backup cars, outside shooters, blockers, people tracking police, people giving radio callouts, and anyone waiting nearby to jump in.
Don't call in extra people after things start just to win on numbers. Panic buttons are for real emergencies only, and pressing one doesn't make every responder part of the scene.
Helping the scene means you're in it. Not part of it? Stay out.
No cop baiting. Don't bait police into a chase or a violent scene for fun. Your character should fear arrest, injury, being identified and the fallout of serious crime.
After a shooting, robbery, big violent scene or org fight, your life and freedom are on the line. Once the immediate danger passes, you should be getting out of there, staying away from police and protecting yourself.
Anyone believable who just walked out of a major shooting is thinking about survival, witnesses, police, being identified and getting arrested. They aren't treating it like cleanup time.
If you stay at an active crime scene or go back to one, you can be detained, arrested, investigated as a suspect and searched, and you can lose illegal weapons, contraband, evidence or other items under normal PD and server rules. "Helping my people" doesn't protect you. If someone's down and the area is still dangerous, that's what EMS, PD and the medical systems are for. Your org doesn't get to clean up the battlefield before police can do their job.
Leave an active scene and you're OUT.
There's no coming back for any reason. You can't step away to heal, armor up, restock, grab weapons, switch cars, repair, change clothes, call backup or stash items and then return.
If you got away, keep getting away. Leaving means you're finished with that scene.
Don't disconnect, F8 quit, use a crash or swap characters to get out of RP, consequences or a staff situation.
Once a scene starts, the vehicles in it are part of it. A vehicle you parked before the scene began is fair to use.
No crime in the 15 minutes BEFORE or the 15 minutes AFTER a server restart (storm).
Plan around it. If you start a script, job, deal, craft, heist step or anything else you know can't finish before the restart, that's on you. Items, money, materials, progress or rewards lost to a restart won't be refunded.
No GTA-style or unrealistic driving. Drive like your life depends on it. Supercars don't belong off-road, and nobody should be sending cars hundreds of feet into the air off a jump.
Roleplay your crashes. Hit a brick wall at 100 mph and you're not driving away from it.
You can't carry another player while you're driving or piloting ANY vehicle, whether it's a car, truck, bike, boat, helicopter, plane or anything else. If you're carrying someone, someone else has to drive.
You're allowed to go into the water during a police situation, but it's NOT a guaranteed getaway.
PD can use reasonable force, beanbags and tasers included, to stop you in the water. Getting wet doesn't end the scene or drop the charges.
Helicopters only land in the city on designated helipads. PD and EMS are exempt.
Don't create your own excuse to rob, kidnap, attack, shoot, retaliate against or report someone.
Example: insulting someone for 10 minutes until they finally throw a punch does NOT give your whole crew the right to pull guns and kill them. Staff will look at who deliberately started or escalated the situation.
STANDARDRobberies and kidnappings have to create real RP. A script requirement, a game mechanic or a situation not listed here doesn't excuse low-effort robbery or hostage RP.
No lazy robberies. Don't hit random people with "give me your money or die" or "drop everything or I shoot."
Every robbery needs real RP behind it.
Robbery and heist hostages. You don't need the 1-minute interaction to take a hostage for a robbery or heist. Hostages are forced into it, so you don't have to ask anyone's permission.
Once you take someone, treat them like a real hostage and include them in the RP.
Kidnappings outside a robbery need real RP and a real reason. Don't snatch people at random because you're bored, want content or want to force a scene.
Any crime or heist can use up to 3 hostages, unless staff approve more for an event or special scenario.
Every robbery, heist and criminal scene is capped at 6 criminals.
While a scene stays non-violent, PD can bring up to 2 more active officers than there are criminals. So 4 criminals means up to 6 PD, and 6 criminals means up to 8 PD.
Once the criminals turn it violent (shooting, stabbing or other serious violence), the PD limit goes away and they can send as many officers as they need.
Anyone deliberately helping with the robbery or heist counts toward the 6, including:
"They were only outside," "only driving," "only watching" or "only on radio" doesn't get around the limit. If they're helping on purpose, they count.
Officers handling unrelated public safety, traffic, EMS protection or scene cleanup aren't counted as part of the response unless they directly join the chase, negotiation, breach or tactical response.
Winning a fight doesn't mean you get to empty someone's whole inventory. Downed players aren't loot boxes. Whatever you take has to make sense in the RP.
Weapons, illegal items, contraband, evidence or anything directly tied to the situation can be taken when the RP supports it. Staff can rule excessive or pointless looting as Low Quality RP.
A hostage gives you leverage to negotiate. It doesn't give you control over police, Staff, server systems or other players. Demands have to be reasonable, possible and tied to the scene in front of you.
More hostages doesn't mean unlimited demands. The standard hostage-demand limits apply unless police decide otherwise. Hostage RP is about tension and negotiation, not forcing impossible results.
STANDARDGovernment roles are expected to deliver fair, professional RP. A mechanic, a gap in policy or a situation not listed here doesn't excuse ignoring what these rules are for.
Don't pretend to be Police, EMS, Fire or Staff.
The only thing you can take from PD in RP is their bodycam or dashcam, and you have to actually take the item. A "/me takes the bodycam" doesn't count.
Don't give PD a fake name or a fake ID. If you're caught, you're caught.
Don't attack, rob or troll EMS or Fire during an active scene. Robbing EMS is never allowed, under any circumstances.
Flatbacked means your character is out cold.
You can't talk normally, give tactical info, name your attackers or keep taking part in the scene. If you won't give any medical RP through /me, EMS and PD can carry on with the medical systems, including taking you to the morgue or having you "see the light" when it fits.
Getting arrested doesn't end the RP. Both suspects and officers are expected to keep roleplaying through processing, questioning, charging and holding. Being difficult or disrespectful IC can bring lawful IC consequences, but one side behaving badly doesn't give the other side permission to drop the quality or break rules.
Don't argue charges or police decisions OOC while the scene is going. If you think your charges or treatment were wrong:
Losing an argument, getting charged or getting arrested isn't automatically a Staff issue.
If your character holds a government role (Police, EMS, DOJ or any other government job), that character can't commit crimes. Doing so can get you fired or blacklisted from government jobs.
When your police or EMS character is off duty, they're a civilian for the whole time.
Off-duty officers and EMS who run into an emergency call the on-duty service like any other civilian. You can start a regular shift whenever you actually plan to work, just not as a way to insert yourself into something you were part of while off duty.
Officers stay professional at all times, and they have to be clocked in and showing on duty on the scoreboard to do any police work. When EMS is on duty, let them handle medical calls and only use tac-med when it's appropriate.
Matching force: force is matched while the numbers stay within 2:1. For example, 3 criminals using only pistols against 2 cops means the cops use pistols too. If criminals outnumber cops by more than 2:1 (like 3 criminals against 1 cop), the officer can step up past a pistol.
Police don't use force for simple things like a traffic stop. If you won't RP with officers reasonably, they can use force when the situation calls for it. If you run every single time, officers can use tasers to stop you so the scene can actually happen. This isn't about forcing RP on anyone. It's about keeping the city fun for everybody.
PITs and the grappler: no reckless PITs. Don't PIT until the chase has gone on for 3–5 minutes and/or the suspect has switched vehicles twice. The grappler follows the same rule.
Rifles: officers don't pull an assault rifle unless they're outnumbered or responding to a scene where assault rifles are already in use.
Officers have to put the hostage's life first. They can't put the hostage at risk and should do everything they can to get them out safely.
Police responding to an active shooting, shots-fired call, gunfight or other violent scene take visible guns seriously. Anyone holding a gun at or near the scene can reasonably be treated as a possible deadly threat. Police don't have to wait to be shot at first.
When they can, officers should give clear commands like "Police! Drop the gun!" But they can use deadly force right away when there's an immediate threat, such as someone:
Stand around an active shooting scene with a gun in your hand and officers can reasonably assume you're involved. How your actions look to arriving officers is on you. During an approved org war, PD don't have to figure out which side an armed person is on before responding to an immediate threat.
STANDARDOrgs are here to build roleplay and story. Being in one never lets anyone skip server rules, create low-quality conflict or put org RP ahead of the rest of the city.
Orgs should bring stories, relationships, rivalries, businesses, criminal storylines and long-term roleplay to the city. Being in one is NOT an excuse for bad RP, nonstop violence, or treating every interaction as something to win. Org RP still has to follow escalation, Fear RP, scene rules, crime limits and every other rule.
Org leaders own the behavior and culture of their org. Members represent the whole group. Repeated rule breaks, bad RP, toxicity, cheating, exploiting or other serious problems can bring consequences for the entire org, not just one person. Leaders should deal with problems before Staff has to.
When you're playing your org character, you visibly represent your org with approved colors, kuttes, patches, clothing, bandanas or another recognizable identifier.
The only exceptions: during a heist where hiding your identity makes sense, or while working a whitelisted job in its required uniform. Once the heist or shift ends, your colors go back on.
Don't take your colors off because another org is looking for you, because you're planning a hit, or because being recognized would be inconvenient.
A new org or MC needs at least 5 members and starts with a 1-week probation to show it's active and can deliver quality RP.
During probation, the org sends Staff multiple clips showing steady activity, interactions with other players, org activity and quality RP. Too few clips, not enough activity or poor RP can get the org denied or disbanded.
After the week, if Staff approves, the group/MC starts at Tier 1. A week passing doesn't mean automatic approval.
The clock starts when you officially leave, get removed from or get bled out of your old org.
Don't pose as another whitelisted org. That means no using their recognizable clothing, patches, kuttes, branding or identity, and no committing crimes or starting conflict while claiming to be them, in order to frame them, start beef, shift blame, dodge consequences or get them retaliated against.
Wearing a common color on its own isn't false flagging. What matters is intent and recognizable representation.
To make a beef official, the org opens an Org Ticket with Staff that includes:
Nothing is official until Staff reviews and approves the ticket. After approval, both orgs are expected to roleplay the conflict and let it build naturally through interactions, retaliation and consequences.
An Org Beef is there to build a real storyline that might eventually become an Official War. It isn't instant permission for nonstop shootouts. Fake evidence, little RP, forced escalation, manufactured conflict or skipping the process can get the beef denied, paused or shut down, and can lead to org punishment.
The clock starts only once Staff approves the beef.
These stages are limits. They aren't invitations to force fights. Normal server rules, Fear RP, participant limits, third-party rules, public-area rules and proper interaction apply the whole time. Don't rush, fake or force interactions just to move through the stages faster.
BOTH sides submit clips every day of their interactions, fights, retaliation and escalation, with enough context for Staff to follow along. Skipping stages, missing clips or using more force than the stage allows can get the beef paused or ended and can lead to discipline.
Getting through the escalation period doesn't automatically mean war. Staff review both orgs' clips, evidence, conduct and RP, then decide whether the conflict has really reached that point. No war starts until Staff explicitly says so.
Once a war is approved, Staff and the org leaders agree on the terms: duration, roster, team size, win conditions, cooldowns, locations and any other limits. Until then, the Org Beef rules and normal server rules stay in full effect.
Rosters lock the moment an Official War begins. Anyone who wasn't already an active member before the war started can't join, get patched in, get added to the roster or take part.
No recruiting friends, ex-members, new members, outside shooters or temporary help because you're losing. Fly-ins aren't allowed under any circumstances during an active war.
If any member is confirmed cheating, exploiting or using unauthorized help, whether during a war OR any other time, the whole org gets an Org Strike on top of that player's own punishment. Alt accounts, outside helpers, unauthorized software, exploits or any other workaround don't get around this.
An approved war is NOT a police-free shootout zone. PD responding to an org-war shooting should set up a reasonable perimeter and size up the scene first, and can generally move in about 1–2 minutes after the first officer arrives and establishes presence.
That window isn't guaranteed safe time. PD can move sooner when officers, civilians, EMS/Fire or uninvolved players are in immediate danger, when officers take fire, when the fight spills into public areas, or when immediate action is otherwise needed. Once police show up, org members fear PD and act like it.
Org RP, beefs and wars never outrank everyone else's roleplay. Don't expect PD to wait until your shootout is over, civilians to clear out, businesses or public events to stop, EMS to walk into danger for your member, or Staff to protect your storyline from normal consequences.
An approved war lets two orgs play out the storyline they agreed to. It does NOT turn BetterDays RP into a deathmatch server, and it doesn't come with a cleanup period. Staying on scene after PD arrive to collect bodies, grab weapons, search people or hold the area can mean arrest, seized illegal items or evidence, or more police action.
If an org storyline starts hurting RP for the rest of the city, Staff can pause or end the beef or war.
STANDARDWhitelisted businesses get limited spots and opportunities in the city. Owners are expected to create RP, not sit on a location while inactive. An unlisted workaround doesn't excuse falling short of this.
Whitelisted businesses should add to city RP, advertise when they're open, hire active workers when they can, and make a real effort to open regularly. Every business runs differently; a mechanic shop or restaurant doesn't need to operate like a nightclub.
The Vanilla Unicorn, Bahama Mamas, nightclubs, bars and similar venues should be more community-focused and open more often than a typical business. Aim to open several times a week, advertise when you're open, and create public RP instead of sitting closed for long stretches.
Entertainment businesses don't need a big event every week. The baseline is at least one advertised public event a month, with smaller weekly or every-other-week activities encouraged when you can.
Theme nights, fight nights, car meets, costume parties, DJ nights, competitions, raffles, dating events, holiday parties, talent shows, comedy nights and collabs with other businesses all count. The goal is regular community interaction, not turning ownership into a second job. High-profile businesses that stay inactive may have their ownership reviewed.
STANDARDThe examples in this rulebook aren't a complete list. If something clearly goes against serious RP or the purpose of a rule, "it wasn't listed" isn't a defense.
BetterDays RP is meant to be serious, immersive and fun. If you're not sure about a rule, open a ticket and ask.
Ask yourself: would this make sense in serious RP? If not, don't do it.
STANDARDDonor, package and 1-of-1 assets are personal perks tied to staying active. If an owner stops playing for a long time, management can review, reclaim or reassign them. Trades, gifts, middlemen, alt characters and other workarounds can't be used to move anything this section doesn't allow.
Unless it was bought specifically for an org under Rule 9.2, a donor or 1-of-1 asset can't be sold, gifted, traded, loaned out long-term, passed through a middleman or moved to another player to get around this rule. That covers donor/1-of-1 vehicles, weapons, custom drugs, homes and properties, businesses, crafting access, package perks and any other unique donor asset, unless management approves the transfer.
Personal donor assets belong to the approved owner and stay subject to activity requirements. Long inactivity can lead to the asset being reclaimed, removed or reassigned at management's discretion. Unauthorized transfers can get the asset removed from the city with no refund.
Anything bought specifically for an org (weapons, vehicles, properties, businesses, custom items, package perks or other org assets) belongs to the org, not whoever paid. It stays with the org if the buyer leaves the org or the server, until the org officially disbands. If the org disbands, management decides what happens to it.
The buyer can't take back, sell, transfer or reclaim org-bought assets just because they paid for them.
STANDARDThis is just a reminder. It doesn't replace the full rules above and can't be used to argue that something unlisted is allowed.
No rules match that search.